brumm Kids

For teachers · ages 4 to 10 · on the board and without it

Music games for the classroom: ten on the board, seventeen without it.

Ten games that play in the browser on one laptop or tablet on the projector, the whole class from one screen, one child at the microphone at a time. Below them, seventeen classics that need no screen, from Poison Rhythm to Trashketball, each written so nobody sits out. Ages 4 to 10: pre-K to 4th grade, Reception to Year 5 in the UK. Every game here is free.

Mika: On the board I play first, loud enough for the back row. Then I listen to one child at a time.

No screen today? Scroll past the ten to the classics, or take the 33 games for voices and bodies in Music games for primary school. Covering someone else’s class? Substitute music lesson runs minute by minute.

Ten games on one screen

  1. Listening · the class votesHigher or lower?

    Whole room, hands up or down. Two tones come from the speakers; everybody votes with a hand, high in the air or down at the knees, and a different child taps the room’s answer each round. The tones creep closer with every right one.

    5–10 years · one round 5 min · quiet
    ears
  2. Listening · stand or sitSame or different?

    Two short tunes from the speakers. Stay seated for same, stand up for different, then one child taps. A changed note stays in key, so the class has to really listen; the tunes grow from three notes to six.

    5–10 years · one round 5 min · quiet
    ears
  3. Rhythm · everyone, then oneClap it back

    The whole class claps Mika’s two bars back together first. Then one child at a time claps into the microphone or taps the big circle, and the class mode’s Next child button brings on the next one: no list of names, no points. Three speeds.

    5–10 years · one round 5 min · loud
    mic or tap
  4. Voice · the youngestEcho singing

    The class sings the little tune back softly, all together; then one child sings it near the microphone and everyone hears that child’s echo on a glockenspiel. A different tune counts as the child’s own invention.

    3–8 years · one round 5 min · a bit loud
    mic
  5. Voice · four singersSing the note

    One note fills the board as a big card in its colour. In class mode four children each sing one note, and the four become a melody the class hears at the end. “A little higher” instead of a wrong.

    4–10 years · one round 5 min · a bit loud
    mic
  6. Voice · one glide eachVoice Rocket

    One child glides their voice like a siren and the rocket flies across the projector while the class watches. The sky fits that child’s voice, so nobody reaches for a high note. A round is a few seconds, so many children get a turn.

    4–10 years · one round 3 min · a bit loud
    mic
  7. Voice · note namesWhat note am I singing?

    A child sings one note; Mika plays it back on a glockenspiel, says its name and shows the key. The class sings the named note back together. A note between two keys is called close, never wrong.

    4–10 years · one round 3 min · a bit loud
    mic
  8. Instruments · BoomwhackersBoomwhacker colours

    One child hums a short tune; the board shows it in C major as big tiles in the Boomwhacker colours, and whoever holds that colour plays when its tile lights up. Full-screen view for the projector, three tempos.

    6–10 years · one round 10 min · loud
    mic
  9. Instruments · recorderRecorder: which note was that?

    The fingering is big enough to read from the back row. The class fingers along silently while one child plays the note for two seconds; the page names what it heard and gives a breath tip instead of a “wrong”.

    6–10 years · one round 10 min · a bit loud
    mic
  10. Science table · bottlesWater glass xylophone

    A table at the front with five plastic bottles and a jug. One child pours while the class reads the board: a little more water, or pour some off, until the five play a scale. Ends with a tune to play on the bottles.

    4–8 years · one round 15 min · a bit loud
    mic
At the end: Brumm KidsOn the board, a child hums two bars and the class hears them come back as a song with a beat. No account.

By the time you have

Three plans built from the games above. Each starts with listening, so the room is quiet before the first voice.

5 minutes: a break between subjects

  1. 0–3 · Higher or lower?

    Three rounds, every hand voting.

  2. 3–5 · Clap it back

    Two rhythms, all clapping together, no microphone.

15 minutes: a music block

  1. 0–5 · Same or different?

    Standing and sitting; the tunes get longer.

  2. 5–10 · Echo singing

    All together first, then three or four children alone.

  3. 10–15 · Clap it back

    Class mode, one child after the other; if time is left, one round of Poison Rhythm without the screen.

30 minutes: a short lesson that ends in a song

  1. 0–5 · Higher or lower?

    Hands up, hands down.

  2. 5–10 · Sing the note

    Class mode, four singers, one melody.

  3. 10–15 · Clap it back

    The loud part, while the energy is there.

  4. 15–25 · Boomwhacker colours

    If you have tubes; otherwise Voice Rocket, one glide each.

  5. 25–30 · Brumm Kids

    One child hums two bars, the class hears its song.

In class

You set one laptop or tablet on the projector with speakers, choose a game by the minutes left, and run it from the front while the class answers with hands, voices and claps. A round takes three to fifteen minutes, so one game fills a break between subjects or a lesson’s last five minutes, and three in a row make a 15-minute music block. The room needs a screen everyone can see, speakers the back row can hear, a quiet moment whenever a child is at the microphone, and for two games their materials: a set of Boomwhackers, or five plastic bottles and a jug of water. No accounts, no pupils’ names, nothing to install, nothing to print.

Setting up the board

Any laptop, tablet or phone with an up-to-date browser, connected to the projector or interactive whiteboard and to speakers. The microphone is the device’s own: one child stands about an arm’s length away and sings or plays. When the whole class sings into it at once, the page hears a crowd and can’t pick out one note, so the class sings together and one child sings for the page.

The browser asks for the microphone the first time a child taps; allow it once. It listens only during a round, a few seconds at a time. In a noisy room, the two listening games and Clap it back by tapping need no microphone at all.

For teachers

No game has a winner, a score table or a child who is out. A miss plays the round again; a child who would rather not sing alone sings with the class, claps, or passes, and nobody has to say why. The classics below keep nobody out; where one keeps score, it is the whole class against you or against a target.

The games keep nothing: what a child sings stays on the device and nothing is uploaded. A song made in Brumm Kids stays on that device too; if you want to send one home, ask the parents first when a child’s voice is in it (Privacy).

This page is new and hasn’t been through a real class with us yet. If you use it, write to hello@brumm.ai and tell us what the children did.

Classic music games for the classroom, with nobody out

These are the games music teachers pass on by name, in staff rooms and on teaching blogs. Many were written with a rule that sends a child to sit at the side, others with two teams racing for points. Both are easy to change. When Christopher Roberts asked second and fourth graders which singing games they liked (British Journal of Music Education, 2016), most chose the competitive ones, and the reason they gave was the running and racing, not the winning; the children who preferred the gentle games named the movement too. So every game below keeps the dash and the race, and a child who slips gets a job instead of a seat by the wall.

GameGradesWhat it practisesYou need
Poison RhythmK–5echo clapping, listeningnothing
Steal the Rhythm2–5hearing a rhythm and finding it writtenrhythm cards
Four Corners1–5rhythms, dynamics, instrument familiesfour signs
Write the RoomK–5reading and writing rhythmsten cards, a sheet and pencil each
Telephone Rhythms1–5feeling a rhythm, finding it writtena set of rhythm cards per row
Rhythm Pizza1–5making up rhythms, reading note valuesa board, or cards with food words
Pass the Beat1–5steady beata song everyone knows
The cup game3–8steady beat, a pattern from memorya plastic cup each
King of the Mountain3–8reading rhythms in tempoa folded card each
Doggy, Doggy, Where’s Your Bone?K–2singing alone, telling voices aparta beanbag
Doña Araña2–5singing in a group, a song in Spanishspace for a circle
Walk and StopK–2pulse, tempo, stopping on timea drum or music, some space
Guess the soundK–3what a sound is made ofsix to eight sound makers, a screen
Music Trashketball2–5review of anythinga question board, a bin, a paper ball
Musical Tic-Tac-Toe1–5symbols and note namesthe board
Heads Up, Seven Up2–5symbols and note valuesseven symbol cards
Music Basket Turnover2–5note and rest namesa chair each

Rhythm games for the classroom

Poison Rhythm

Clap one four-beat pattern, write it on the board and call it poison. Then clap other patterns, and the class echoes each one. When you clap the poison pattern, the class keeps still. Play it class against teacher: a silent room scores the class a point, a single clap scores you one. Nobody sits down, and nobody blames a neighbour, because a point is lost together. To bring a chatty room back, clap the poison pattern three times without a word: the children who notice stop talking to listen, and the rest follow (Kristi Keast, NEA, 2017). Harder: two or three poison patterns at once, or a poison melody sung on so and mi.

Steal the Rhythm (Steal the Bacon)

Two lines face each other across the floor, the children in each line numbered from one, rhythm cards spread face up between them. You clap and say one rhythm three times, then call a number. The two children with that number look for the card; whoever finds it holds it up and claps it, the other claps it back, and the whole room claps it last. Keep no team score: the race is the game. Have them crab-walk to the cards rather than run, because paper on a hard floor slides.

Four Corners

Four rhythms on the board, one for each numbered corner of the room. While the music plays, children walk to any corner, and when it stops everyone has to be in one. You clap one of the four rhythms, or a child does with eyes closed, and that corner claps it back to the room before everyone moves on. The original sends that corner out; without it, the guess and the dash are still there. The quiet version practises piano: everyone moves without a sound, a child in the middle with eyes closed names the corner they heard, and that corner claps the next rhythm instead of sitting out. The same four corners work for anything with four answers: piano, forte, crescendo and diminuendo; strings, woodwind, brass and percussion; four styles from a recording.

Write the Room

Before class, tape ten rhythm cards around the walls, each with a small picture: a star, a fish, a bus. Every child gets a sheet with the same ten pictures and a line beside each, walks the room and copies each rhythm next to its picture, in any order. In kindergarten, draw the cards as long and short lines instead of notes. When the sheets are full, the class claps all ten in a row. It is a quiet game, and the only one here that leaves you a written record of who can read what.

Telephone Rhythms

The class sits in rows, all facing the front, and the first child in each row has a small packet of rhythm cards. You tap a rhythm on the shoulder of the last child in each row. Each child taps it on to the shoulder in front, without a sound. The front child finds the card and holds it up, then the whole room claps it. No row scores against another: every row that holds up the right card claps it to the others, and a row that got a different card claps that one, so the class hears where the rhythm changed on the way. Start with quarter notes and eighth notes; in 5th grade, add sixteenth notes and rests.

Rhythm Pizza: food words as rhythms

The way most children first make up their own rhythms. “Cheese” is one beat (a quarter note), “pizza” two even halves (two eighth notes), “pepperoni” four quick ones (four sixteenth notes); in the UK, a crotchet, two quavers and four semiquavers. Each child, or each table, puts four toppings in a row, say “pizza, cheese, pepperoni, cheese”, then claps and says their pizza, and the class claps it back. Write the words under the notes on the board, and after a few pizzas the children read the notes without the words.

Pass the Beat (Keep the Rhythm)

The class sits in a circle, each child’s right hand resting on their neighbour’s left palm. Everyone sings a song they know, and one child taps the hand beside them on the beat; the tap travels around the circle, one child per beat. NEA calls it Keep the Rhythm (Kristi Keast, 2017). In the usual version a child who misses steps out and the circle shrinks to one. Here the child who missed starts the next round, and the song only gets faster once the beat has made it all the way round. Vamos a Jugar is the counting-rhyme version: on “diez”, the hand the beat is about to land on tries to pull away in time.

The cup game

Each child has a plastic cup on the table or the floor. The routine is a loop of claps, taps and cup moves on a steady beat, the one the film Pitch Perfect (2012) made famous. Teach it in two halves, slowly and all together, before a song goes over it. Then the passing version: on the last move every child sets the cup down in front of the neighbour on the right, and the circle carries on with the new cup. It stays hard into middle school without anyone being out.

King of the Mountain

For grades 3 and up. Every child has a rhythm pattern on a card folded like a tent, so both they and the circle can read it. The child on the top seat says their own pattern in time, then, without a gap, someone else’s; that child says their own and calls on another, and so on until someone breaks the beat. In the original the child who slipped moves to the bottom seat and everyone below moves up one, while the cards stay where they are, so a move means a new pattern. Keep the moving and drop the throne: after every slip the whole circle moves one seat to the left, everyone reads a new card, and nobody is ranked.

Singing, listening and movement games

Doggy, Doggy, Where’s Your Bone?

A so-mi-la song for kindergarten to second grade, and a gentle way to hear children sing alone. The dog sits at the front with eyes closed and a beanbag bone behind them. You point at a child, who quietly takes the bone and hides it. The class sings “Doggy, doggy, where’s your bone? Somebody stole it from your home.” The dog sings “Who has my bone?”, the thief answers alone, “I have your bone,” and the dog gets three guesses by the voice. A child who doesn’t want to sing alone can steal the bone with a friend and sing it together.

Doña Araña

A Spanish-language song with a chase, for grades 2 to 5, when the older ones want to run (Victoria Boler, 2024). The class holds hands in a circle, the spider’s web, and sings while walking round. One child is the fly inside the web, one the spider outside. Before the song you secretly choose two children in the circle to be the door; at the end of the song they lift their joined arms. The fly escapes through the door to a safe spot before the spider tags it, and then both choose the next fly and spider. A tagged fly is not out: it only means the spider was quick, and the song starts again.

Walk and Stop (freeze dance, musical statues)

Drum or play music, and the class moves to it with the step you name: walk, tiptoe, hop, skip, giant steps. When the sound stops, everyone freezes. Nobody sits out for a wobble; the stop is where you change the step, and slow music means slow steps. With the youngest, drum it yourself, so you can stop in the middle of a bar and see who was listening. In the UK it is musical statues; NEA’s version (2017) sends a child who moves to sit down, and here the stop is where you change the step instead.

Guess the sound (the mystery bag)

Some call it Instrument Imposter. Six to eight sound makers behind a screen (an open book standing up will do): a triangle, a shaker, a drum, a bunch of keys, a zip, scrunched paper. Play one at a time out of sight. The class guesses, then sorts the sounds by what makes them: wood, metal, skin, rattling seeds, something from the kitchen. From second grade, play recordings of orchestra instruments instead and sort them into strings, woodwind, brass and percussion.

Music theory and note games

Music Trashketball

A Jeopardy-style board: columns for rhythms, note names, symbols or composers, rows worth 100 to 500. A right answer earns its points and a throw of a paper ball into the bin, from a line further back for more. Teachers usually split the class into teams. So that children don’t score against each other, play the whole class against a target set before the bell, say 3,000 points, or against you: the questions they pass on are yours.

Musical Tic-Tac-Toe

Class against teacher on a three-by-three grid on the board. A child names the note, rest or symbol you point to and puts the class’s X in a square of their choice; a wrong name or a pass gives you an O. It takes a minute to set up, works for any concept, and the class wins or loses together.

Heads Up, Seven Up

Seven children (fewer in a small class) each get a card with a music symbol, a note value or a note on the stave. Everyone else puts their head down. The seven tiptoe around, lay their card next to one child each and go back to the front. “Heads up, seven up.” Each child with a card first says what is on it, then guesses who left it; a right guess swaps places with that card-giver. It is one of the quietest games here and reviews anything that fits on a card.

Music Basket Turnover

Chairs in a circle, one fewer than children. Give each child a note or rest in turn: quarter note, eighth notes, half note, quarter rest (crotchet, quavers, minim and crotchet rest in the UK). The child in the middle calls one, everyone with that name swaps chairs, the caller grabs a seat too, and whoever is left standing calls next. Nobody is out, only in the middle for a turn. Call one or two names at a time and never everyone at once: with a big class, that is when children collide.

Which music games for which grade

Grade (age)On the boardWithout a screen
Pre-K and kindergarten (4–6)Echo singing, Voice Rocket, Sing the note, Water glass xylophoneDoggy, Doggy; Walk and Stop; Guess the sound
1st and 2nd grade (6–8)Higher or lower?, Same or different?, Clap it back, What note am I singing?Poison Rhythm, Four Corners, Write the Room, Rhythm Pizza, Musical Tic-Tac-Toe
3rd and 4th grade (8–10)Boomwhacker colours, Recorder: which note was that?, Clap it back at its fastestSteal the Rhythm, Telephone Rhythms, Pass the Beat, Doña Araña, Trashketball, Heads Up, Seven Up, Music Basket Turnover
5th grade and middle school (10–14)Clap it back at its fastest; online, Blob Opera, Groove Pizza and the musictheory.net exercises (below)The cup game, King of the Mountain, Telephone Rhythms with sixteenth notes, Trashketball with harder rhythms

The youngest on their own: Kindergarten music games. Rhythm on its own, from pulse to rests: Rhythm games for kids.

Free online music games for the classroom

The ten at the top are online music games in the sense teachers search for: free, in the browser, no account, nothing to install, one device on the projector for the whole class. They differ from most in one way: the class answers with voices, claps, hands and instruments in the room, and one child taps for everyone, instead of each child clicking. To give one game the whole screen, open its own page: Clap it back, Higher or lower?, Voice Rocket, What note am I singing?

Other free music sites that run from one projector without an account (checked October 2026):

Questions teachers ask

How do I stop a music game getting out of hand?

Agree on a stop signal before the first game (a raised hand, or a clap pattern the class answers) and use it once in the first minute, so it works when you need it. Start with a listening game, put the loud one in the middle, end quiet. Poison Rhythm is itself a way back to quiet.

What if a child won’t sing or play alone?

Let them pass, sing with a friend, clap instead, or be the child who taps the screen. Pushing a shy child to sing alone in front of the class costs more than one round is worth; most join in once they have heard others do it.

No instruments, or covering someone else’s class?

Twenty games with nothing but voices and hands: Music games without instruments. A lesson with every sentence to read out: Substitute music lesson.